sm64-port
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BUG - Vanish cap
Vanish cap effect does not match N64
3DS
N64
Edit:
Naive edit, applied to triangles rather than per-pixel
if (hasNoise && hasAlpha)
{
*dst++ = buf_vbo[offset + vtxOffs++] * (rand() % 2);
}
Edit 2:
Seeing as there are no programmable fragment shaders on the 3DS, this is going to be tricky. Treat the colour as a texture and apply noise to that?
Sometimes the n64 uses dithering for transparency when you teleport, it uses it too