Milan Kolar
Milan Kolar
>When "switching" from a referenced Alembic GEO to a gpuCache it means that the Alembic GEO reference should actually be removed from the scene, right? Correct. that's the only way...
>Alembic GEO then any local changes to that geometry would be gone, any shader assignments, actually I had a though. Maybe we could store the changes that can be serialized...
>With these, as long as the subset stay referenced, I think we could switching in between loaders without a problem. So when you load StandIn, it is already wrapped in...
>Doesn't that takeaway quite a large bit of the loading speed of the scene? It does...When we have big scenes that are mostly built up with ass files, the difference...
> people will be confused by the addition of the other tools Ftrack provides, I'd personally bypass them altogether. For the last 3 years we've been using ftrack-connect as a...
> Maybe we can use their events system to bypass ftrack-connect, but that might not be very applicable for other production trackers. this will have to be different to other...
> I'd like to keep it so that there is no strict dependency on any third-party, but rather these loosely coupled integration. An immediate benefit of that is that you...
A very reasonable requirement is having the launcher running in the background and doing the actual app launching, what we certainly need though is a way to trigger actions in...
> How about if when booting Launcher, it looks for AVALON_PROJECT, AVALON_ASSET etc. in it's local environment. If found, it automatically traverses to the final destination upon launch. Leaving the...
I have the first very simple version of ftrack to avalon action. It doesn't really take into account any special scenarios, complicated hierarchies or anything like that, but when ran...