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Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"

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why not do_augmentation for kp_3d?

enhancement

I do some traing, one of train log: 2021-04-12 05:53:50,174 GPU name -> GeForce GTX 1070 2021-04-12 05:53:50,174 GPU feat -> _CudaDeviceProperties(name='GeForce GTX 1070', major=6, minor=1, total_memory=8117MB, multi_processor_count=15) 2021-04-12 05:53:50,174...

bug

Hello, unfortunately, I am still not able to reproduce the results published in the paper. According to #98 and #69, this is an issue not only for me but also...

bug

generated character animation has obvious jitter, how can I smooth the action, thank you

enhancement

1. operating system and the version: ubuntu18 2. python version: 3.6 3. pytorch version: 1.6 Did anyone else have the same problem? The accuracy is decreasing, and the error is...

bug

In fbx_output.py, root translation is passed to Blender via the 'trans' array. In the other hand, this array is a constant. see line 167 : trans = np.zeros((poses.shape[0], 3)) is...

enhancement

Hi, thanks for sharing your great work. However, I think it would be nice of you to provide a proper training code for the reproducibility. As you know, the Mosh...

enhancement

I found that, the input images are firstly passed into SPIN feature extractor. The extracted features are then used in VIBE training. I wonder if you have ever tried merging...

enhancement

Hello! Thanks again for the amazing work! I still have one question regarding the SPIN skeleton model you use in preprocessing. For exemple for the MPI-INF-3DHP dataset, preprocessed in https://github.com/mkocabas/VIBE/blob/master/lib/data_utils/mpii3d_utils.py...

Why keep stopping here? Running VIBE on each tracklet... 0%|

enhancement