Results 172 comments of Mark Kellogg
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There is a setting for the `Viewer` class that tells it to pretend the `devicePixelRatio` is 1: `ignoreDevicePixelRatio`. This could help with performance, but the visual quality may suffer a...

Just checking in... did this issue get resolved?

Closing for now, please let me know if you need more help with this.

If you don't add the globe to the scene, is the splat visible then? Also, you shouldn't have to add the code in `gsplat.ts` at line 30: ``` scene.add(viewer.splatMesh); ```...

Yeah it might have something to do with both the depth buffer and the scale of the splat scene not matching the scale of the globe. The fact that the...

You might be double rendering things, does the globe still render if you don't pass `scene` to the viewer?

Correct, you are currently initializing `GSplats.Viewer` like so: ``` const viewer = new GSplats.Viewer({ threeScene: scene, renderer: renderer, camera: camera, sharedMemoryForWorkers: false, dynamicScene: true, useBuiltInControls: false, // showControlPlane: true, //...

Since this one is pretty out of date, I'm going to close it. If you're still struggling with this, please let me know.

Thanks for the heads up! The online demo page should be updated now, and I pushed updates for the local demo page to the `dev` branch.

Hmm, that shouldn't happen. I've tested on all major browsers and operating systems and it has worked so far. What OS & browser are you using?