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Three.js-based implementation of 3D Gaussian splatting

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Hi, in the most recent works on GS. There are many GS algorithms using MLPs (For example, Scaffold GS, Octree-GS, Wild Gaussians). Is there a way to integrate MLP inference...

Sorry to @ you, but @mkkellogg if you don't want to maintain this project anymore, do you have plans to open it up to new maintainers? I tried switching to...

Issue: https://github.com/mkkellogg/GaussianSplats3D/issues/476 This PR adds first-class support for the [SOG (Spatially Ordered Gaussians)](https://github.com/playcanvas/splat-transform/issues/38#issuecomment-3208153152) scene format to GaussianSplats3D. It enables loading both: * A bundled .sog archive (ZIP with stored entries),...

Hello, the problem I have now is that when I use vr mode, I will find that my splat or ksplat will move with the movement of my helmet, which...

We implemented IndexedDB caching in this commit to address the slow loading times with the 3D Gaussian model. This optimization significantly improves load performance, and we hope it benefits your...

Thank you for this great project, I will try to apply it to my work. I hope for a better rendering effect. May I ask, is the order of the...

Why does the model become brighter when I change selfDrivenMode to false ```javascript function render3DGS(netUrl, scene, camera, renderer) { return new Promise((resolve, reject) => { const viewerOptions = { renderer:...

Is it possible to support ZSTD decompression apart from GZIP compressed .spz file? or the simplest is to open up the decompression byte offset for people that decompresses on their...