Michael Blix
Michael Blix
How are you thinking about the homepage WebVR support platform columns? They seem a little confusing, or not applicable, etc but I'm not sure the ideal/better approach.
Is there any way using Extension API to click on page, etc?
Some mobile browsers let you choose which camera (front or back) to use but some don't prompt automatically. Either always choose the back camera or have UI for switching between.
An Interactive Regions API would give the ability to define interactive regions within an immersive WebXR experience, allowing the OS (or the browser) to highlight these regions when gazed upon,...
Minor.. I noticed the ascenders peeking above the lines, on mobile. PixelXL, other. Note doesn't show up with DevTools mobile emulation. @HalfdanJ 
On Sample 03 https://webvr.info/samples/03-vr-presentation.html I don't see cubes draw+rotating unlike other samples, when using a non-WebVR browser.
Could use an optimized, simplified set of controller models. Right now some quite heavy. Current model stats: -Oculus Touch: 0.88MB - 6.9k verts -HTC Vive: 1.6MB - 8.7k verts -Daydream:...