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Public DOTSNET issue tracker

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**Is your feature request related to a problem? Please describe.** Right now it is impossible to selectively send data only to new observers. Say I have a buffer of stats....

**Is your feature request related to a problem? Please describe.** Currently all network entities have their transforms sync'd as a part of the NetworkIdentity component. I would like the option...

Supposedly dotsnet can't be built with scriptable build pipeline. need to look into it. from discord: ""AssertionException: The scene catalog has not been loaded yet Assertion failure. Value was False"...

**Describe the bug** A clear and concise description of what the bug is. Having an sprite renderer as a child it does not interpolate/move well. **[IMPORTANT] How can we reproduce...

The `SortedDictionary` being enumerated in `NetworkComponentSerializers` is creating garbage every time the system runs that can be avoided with a minor change. ![](https://i.imgur.com/T95IVWa.png) Instead of using a `SortedDictionary`, we can...

bug
enhancement

**Is your feature request related to a problem? Please describe.** For a variety of reasons, it's useful to be able to filter/silence DOTSNET log messages. Being able to route them...

## Current Usage ```csharp public struct NetworkIdentity : IComponentData { public ulong netId; public Bytes16 prefabId; public int? connectionId; public bool owned; } ``` With this approach, the following problems...

need_more_info

the inner loop is using "math.distance" which internally does a square root operation which can be avoided by comparing a visibility radius squared and using "math.distancesq" ![image](https://user-images.githubusercontent.com/55545442/130803608-94edd74d-de07-419d-b630-5f0dfb945cb8.png)

## Description I'm currently working on the networked character controller. The steps for processing the character controller are the following: - Client gets user inputs - Client send inputs to...

A `NetworkIdentity` with `transformDirection = SyncDirection.CLIENT_TO_SERVER` and a `NetworkComponent` with `SyncDirection = SyncDirection.SERVER_TO_CLIENT` will throw a deserialization error along the lines of: `Deserialization: reading key failed for NetworkComponent key=4153 with...

can't reproduce