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I'd like to implement item pickup/drop system and am trying to change networkEntity.owned state of an item entity. I tried to call ```cs server.Unspawn(itemEntity) server.Spawn(itemEntity, connectionId) ``` but the item...

Different archetypes are required for server and client entities, and even client owned entities. Example, for a player entity: - Server: Does not need mesh or character controller. - Proxy...

https://forum.unity.com/threads/dotsnet-high-performance-unity-ecs-networking-from-the-creator-of-mirror.880777/page-2#post-6182483

posting here so I don't forget: https://forum.unity.com/threads/dotsnet-high-performance-unity-ecs-networking-from-the-creator-of-mirror.880777/page-2#post-6228636

**Problem** DOTSNET have a built-in prefab system which is used by NetworkClientSystem among others. While it is an appreciated feature, it is the only way to spawn entities in network....

**Describe the bug** Ghosting of one of the observable objects [proof](https://www.dropbox.com/s/50i7sslipmvcdvo/0wqHYv5KSS.mp4?dl=0) **To Reproduce** 1. Clear install all 2. Build 3. Run server and connect in editor, run client standalone and...