Michal 'Kimi' Mitter

Results 92 comments of Michal 'Kimi' Mitter

> I don't think many people are used to it at this point Anyone who doesn't use script or weaponmenu, uses limbo menu to switch class. So basically most of...

> What I am contending however is that users assume, rely or are even aware of class selection already taking effect when clicking on a class icon without confirming via...

Also this doesn't affect spawn selection in limbomenu, so that might be confusing.

add check to GetSharedPoints that the 2 triangles can't be on same plane?

I would prefer to open demos from file browser using file type association rather than using game UI

this is already an feature, see Leaderboard tab in channel settings

got SIGSEGV when cutting this file: [gross-broken-z.zip](https://github.com/user-attachments/files/16728786/gross-broken-z.zip) `udt_cutter t -s=10 -e=10000000 demo_files/tv_84/gross-broken-z.tv_84` ``` udtBaseParser::WriteGameState parser.cpp:1085 udtBaseParser::WriteFirstMessage parser.cpp:383 udtBaseParser::ParseServerMessage parser.cpp:313 udtBaseParser::ParseNextMessage parser.cpp:142 udtParserRunner::ParseNextMessage parser_runner.cpp:84 RunParser utils.cpp:368 udtCutDemoFileByTime api.cpp:984 CutByTime app_demo_cutter.cpp:794 udt_main...

yeah it was easy to modify UDT_converter to try tv_84 ->dm_84 so far I found 2 slight issues: 1. the entity of playerstate is present which look like this in...

isn't this https://github.com/mightycow/uberdemotools/blob/f9eddde501e494ec25797663282f9f36b22c9f52/UDT_DLL/src/message.cpp#L2305-L2315 removing the entity? also ```c if ((s32)ConversionInfo->ClientNum == inEntityState.number) { outEntityState.eFlags |= 0x00000040; // ETPro and ET:legacy NODRAW flag } ``` does the job too :smile:

> what if the specifed times go beyond the time where playerstate for wanted player exist (inputing to early time should be fine tho). In such case demo might even...