Michal 'Kimi' Mitter

Results 92 comments of Michal 'Kimi' Mitter

> `cg_crosshairX/Y` cvars should definitely be brought back to retain feature parity with HUD editor crosshair and cvar crosshair. or remove crosshair positioning completely. I don't see why it is...

oh sorry @ramnes actually wants to change crosshair position :D

> move configstring initialization to SV_InitGameVM, this means that now it is possible to look up configstrings during GAME_INIT. (not possible in ettv, so anything that relies on it won't...

`... +sv_etltv_delay 0 +tv connect uk.ethub.pro:27960 ... ...` ``` 148250 Dropped server frame: systimeDelta [95] sv.time [6343300] svcl.serverTime [6343300] frameDelta [6343350] ] 148400 Dropped server frame: systimeDelta [101] sv.time [6343350]...

I think I had same issue also on master branch so it should be not related to this PR. I will keep testing and make separate issue I guess

I have been using etlded and tvgame from this PR for few weeks in gather games and competitive matches (with addition of watchdog fix https://github.com/mittermichal/etlegacy/commit/f03b9ba16203f2a269a5776a4919741d3ee98022 discussed here https://github.com/etlegacy/etlegacy/issues/2887#issuecomment-2413944335 ) and...

https://github.com/etlegacy/etlegacy/pull/2859/commits/54a34bf21ba6b8cbf6b29e566cce218e5cb91520 works fine

https://www.gamestv.org/event/67040-team-poland-2-vs-czech-republic/ ``` $ ls legacy/tvdemos | wc -l && du -sh legacy/tvdemos 252 5.5G legacy/tvdemos ``` ;)

hello do I understand correctly that this PR will break usage of tesselate_building that sets shaders column? so it is planned that tesselate_building with pg2b3dm will create buildings with uniform...

I don't have any particular data, but I was told by superior that its wanted feature and I already made REST API that wraps this conversion that can color features...