Autumn

Results 592 comments of Autumn

You are missing the -- after gamescope...

This is because the Gamescope Layer in the Flatpak does not match the version on the outside. These two things are meant to go together as they are tightly coupled....

I could backport a fix to an older tag that should at least prevent stuff from crashing I guess. Do we know who maintains the flatpak that adds the Gamescope...

The problem here is nothing to do with that -- it's because the version of the layer and the runtime basically need to be the same because they use their...

@sharkautarch Definitely opposed to any boost crap, we can just store m_pClientBuffer in DecRef before the base class call.

The assertion is because of how composition output buffers are handled fundamentally not working with how Wayland buffer release works. I need to rewrite that code to be smarter and...

You can comment out that assertion for now, but you might get visual glitching

This doesn't work though, I already tried it, the overlay opens once then breaks mouse input for the rest of the game.