Autumn
Autumn
Regular VPhysics has a separate linear and angular strength for breaking where the linear strength is basically just a linear impulse limit, and angular strength is an angular impulse limit...
This might be something that differs per-Source branch. Are compiling for SDK 2013? I was getting NULL back for GMod builds.
Maybe @Mee12345 would have a starting point to go off here.
There are development builds available here, maybe someone can test it? https://git.froggi.es/joshua/vphysics_jolt_gmod_builds I am out for the weekend.
Did you test with the latest build here? This is likely already fixed. https://git.froggi.es/joshua/vphysics_jolt_gmod_builds
Looks like typical heap corruption
The Steam Overlay is a separate window so it gets its own plane on the Steam Deck so, I doubt this is the same issue @flibitijibibo
This issue is not overlay or Steam related. It can be reproduced by doing `gamescope -w 1280 -h 800 -O eDP-1,DP-1 -- ./FEZ` directly in from a tty with no...
I can see moving from AOS to SOA making a difference, but. Does the SSE2 stuff actually make any difference? I am guessing not? Compilers are good at vectorizing in...
We still need to solve this. I can come back to it this week if you are still open to it.