Mirko Galimberti
Mirko Galimberti
Understood. I think that I have to implement these changes on the `sdl2` side. I just wrote a WIP PR for the porting I'm on right now (https://github.com/kivy/kivy-ios/pull/448). It probably...
The guide you added It's very helpful! My first thought was to edit https://github.com/spurious/SDL-mirror/blob/master/src/video/uikit/SDL_uikitopengles.m and https://github.com/spurious/SDL-mirror/blob/master/src/video/uikit/SDL_uikitopenglview.m in order to get the same thing running w/ MGLKit without making any change...
I surely left something bad while doing some testing, but I just pushed my last weekend work on a separate branch: https://github.com/misl6/SDL-mirror/tree/metalangle Seems that is really near to work, but...
I had some time while waiting for a build and I tried the latest changes you made yesterday. Now the `MGLLayer.drawableSize` it's updating! Unfortunately seems that I still have some...
I'm testing it over our framework (https://github.com/kivy/kivy). The `sprites2` example is also working for me, but the fireworks one seems to fail. On our side, I'm pretty sure, that We're...
I'm back! Just got one of our demo apps working. :tada: Unfortunately, I had to disable mipmapping, cause, when calling `glTexSubImage` with a `glGenerateMipmap` image, that error was thrown: ```...
I'm using the "Touchtracer" example in our framework demo folder (https://github.com/kivy/kivy). Unfortunately there are a lot of things to build via the custom toolchain, but feel free to ping me...
Both devices I tested on have the A10 Fusion chip, so it confirms that the fix was needed for iOS GPU family 3 and below as I can see from...
> > but I really think the 'on_pause return' feature should be removed. > > > it will need to be deprecated at first, and then removed in 2/3 releases...
Hi @T-Dynamos ! Can you try to attach a full log? That doesn't look exhaustive enough to find the root cause.