Mirko Galimberti
Mirko Galimberti
HI @jjosecarmona and @K1NGC0D3R , I probably already suggested this fix to @K1NGC0D3R on Discord, but I'm not sure about the result. Has Pillow been built after the code project...
After some investigation on Discord, with a user that had the same issue, we came to a conclusion: If `Pillow` (and could happen with other dependencies that actually need a...
> After some investigation on Discord, with a user that had the same issue, we came to a conclusion: > > If `Pillow` (and could happen with other dependencies that...
Are you using "subprocess" in your App? If "yes", see: https://github.com/kivy/kivy-ios#why-does-the-python-multiprocesssubprocess-module-not-work If you need some help or support, please join our [Discord Server](https://chat.kivy.org/)
Can you please post a snippet to reproduce it? How did you installed kivy-ios?
I'm on Monterey 12.5 and XCode 13.4 and works great for me. 🧐 Is that an Intel or Apple Silicon mac? Did you tried to clean-up the build and try...
> Now running into new issue after about 15 mins into toolchain build.. **sh.CommandNotFound: python.** ... toolchain status indicates kivy not built. > > Here are the steps I've taken...
Managed by the same directive, also `glLabelObjectEXT` seems to be undefined for me
My project relies on `sdl2` for some parts, and `sdl2` it's still using these symbols :cry: Probably a patch that disables the usage of these symbols on iOS should work....
I managed to get the OpenGLES 1 extensions out by disabling a (RN) unneeded renderer. Now, seems that the remaining undefined symbols are the following (all related to the SDL2...