Kara

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very much like this as a subtle mechanic. does having it both be refillable/drainable even work? i remember there being some issues with that previously

> The pressure thing doesn't make any sense though. If your internal tank pressure is only 5kpa how does it maintain 20kpa or more pressure without some kind of pump...

"not needing to breathe air" is really lame as we saw with slimes already and it doesnt make any sense thematically

the issues with slimes not needing air is that it ended up having shitty knock on effects (not suffocating in crit) and meant people could just ignore a game mechanic...

isnt there light animation behaviour stuff that already exists for these, i thought thats what they used

what im thinking of is `LightBehaviourComponent` which does handle that ```yaml - type: LightBehaviour behaviours: - !type:RandomizeBehaviour # immediately make it bright and flickery id: turn_on interpolate: Nearest minDuration: 0.02...

so these should probably use that if at all possible

this will be unnecessary with #11362

the red used on the new sprite looks a lot more saturated than it used to be, and the stripe goes above where i would expect it to sort of?