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A Study Path for Game Programmer

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TOO COMPLICATED EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE E E EE E E

Could you please make a software or fullstack version please? Thank you very much.

像AI Game Programming Wisdom 2 和 3,国内很多都买不到了,二手书贵的离谱,老哥们除了海淘还有啥办法吗?

Just keep here... =) There is a newer edition of this item: Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games This title will be...

Your list has Android NDK book for game development but missing for iOS. I recommend a book for iOS development: iPhone Game Development from Paul Zirkle and Joe Hogue. Their...

I think study path now still missing user interface for games. I found out that "User Interface Programming for Games" by Luis Sempe is good book for User Interface. The...

我有看过DX 9以及DX 12的書 (DX 11與12 印象中相差不大) DX 9雖然可以說是入門圖形學編程,但是現在DX 9與12相差太大了 基本上看完DX 9再看DX 12可以說是等於把所有API重新學一篇 (當然很基础的理念是相同的,例如平面鏡、平面陰影、光照模型等) 還有一點很重要的是Raytracing技術,相信未來會越發重要。 所以我個人建議是直接上手11或12的會更好 DX 12方面有王陈譯的一本 個人觀看後感覺還是很不錯的,不像DX 9的翻譯那麼不太容易看懂..還加入了作者自己的一些見解及一些解釋。 我是先看了<DIrectX12の魔導書>(因為在日本留學中),後再購入了 **注:** 這裏說一下DX 11和DX 12最大的差別在於DX 12是專為性能的一個版本,所以會有很多很麻煩的配置。 如果覺得DX 12太複雜也可以直接學習DX 11。

Effective Modern C++ 在 http://blog.csdn.net/column/details/13059.html 有中文版解读

Hi Thanks for the study path :) if you want to consider these books. * Learning Game AI Programming with Lua Paperback by David Young * Lua Game Development Cookbook...