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A Study Path for Game Programmer

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Hi! first of all this is a great guide I'm so glad I find this :) As advice maybe is better put author's name with the name of each book...

在Computer science的Algorithm里,推荐的是MIT的Intro to Algorithm,而Princeton出版的Algorithms是选读的原因是什么?个人感觉Princeton那本更加容易读一些,代码例也更优美清晰

Was released on August 17, 2018 Please update. https://www.amazon.com/Engine-Architecture-Third-Jason-Gregory/dp/1138035459/ https://www.gameenginebook.com/

Hi, Book updated: - Adventures in Minecraft Pull: https://github.com/miloyip/game-programmer/pull/36 - Computer Architecture, Sixth Edition: A Quantitative Approach Pull: https://github.com/miloyip/game-programmer/pull/34 - Invent Your Own Computer Games with Python - Real-Time Rendering...

http://product.china-pub.com/8054338 ,《计算机图形学原理及实践(原书第3版)(基础篇)》,出版社应该分成了基础篇、进阶篇两本。 http://product.china-pub.com/8054985 ,《DirectX 12 3D 游戏开发实战》

Hi, Some books are free, so I think it would be nice, to have some footnote, asterisk by side of the book or something to refers to those books. Some...

The fourth edition of Real-Time Rendering is published, will you consider this to replace the third edition in the roadmap?

Hi, its a cool list but the pdf version is just an image as a page, its it possible to generate a pdf with pages?

Suggestion: Make multiple pages of pdf For now, the pdf file is just a long page. The reading experience will be better if the whole long page is separated into...