Ash Weeks
Ash Weeks
This is really minor .. but the current readme example errors because `loadContext` is missing for `loadPropsOnServer`.
The lighting example uses key names per item`'lights[0]': light0`. This could become pretty verbose and cumbersome, is it planned / possible to allow passing arrays instead `lights: [light0, light1, ...]`?
##### Description: I have yet to determine the underlying cause, but I am experiencing issues with using this polyfill alongside programs that perform geometric calculations in the vertex shader. I...
Currently, heightfield collisions project the colliding body to an intersection on the heightfield's polyline. It seems it would be useful to allow enabling smooth interpolation of height values, treating the...
To make development of features easier, it would be good to add a build step using Grunt or similar. I could put work into this if there is interest, I...
I'm not sure if this is a limitation of the USD format, or an issue with conversion, but I've noticed that skinned meshes only work if they have a single...
Maybe this is out of scope for this module, but having a built-in [glTF](https://github.com/KhronosGroup/glTF) parser/loader would be useful. Three.js, BabylonJS, Cesium, PEX, .. have such loaders.
The audio signal returned for the same source encoded as `mp3` and `wav` are quite different. I was expecting some margin of error, but in my case the `[min, max]`...