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ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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I've been running into std140 layout violations when targeting GLSL. Adding the fvk-use-gl-layout option to DXC solved this. My implementation might not be exactly how you want to do this,...

If this is supposed to shift the binding number for buffers in metal then it's not working, otherwise a comment mentioning specifically which shading languages it applies to would be...

help wanted

**Is your feature request related to a problem? Please describe.** Have support to compiler hlsl 5.0 and 5.1 shaders to dxc bytecode using D3DShaderCompiler, this will remove the barrier of...

enhancement

More shader stages, mesh shader, ray tracing shader, etc.

enhancement

There are important files that Microsoft projects should all have that are not present in this repository. A pull request has been opened to add the missing file(s). When the...

To support shading model 6.4 or greater version.

Please accept this contribution adding the standard Microsoft SECURITY.MD :lock: file to help the community understand the security policy and how to safely report security issues. GitHub uses the presence...

Support for wave operations with '-fspv-target-env=vulkan1.2'

I hope there would be OSL support, for converting HLSL to OSL code (human-readable)

I tried getting the pre-compiled binaries listed on mainpage. But I'm getting a 503 error. [https://cdn.discordapp.com/attachments/745513646888714265/1009083625184182292/unknown.png](url)