MixedReality-GraphicsTools-Unity
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Graphics tools and components for developing Mixed Reality applications in Unity.
## Overview A custom render feature for the URP that works somewhat like Unity’s “grab pass” feature to help magnify the screen in stereo rendering contexts. ## Motivation In reference...
## Describe the problem Reading Mode as implemented in MRTK v2 is incompatible with URP. This would be a great fit for an MRGT feature, as it is a low...
## Overview Adds an "ambient occlusion" component that modifies a mesh to include ambient occlusion data for use by the Standard Shader   ## Motivation Ambient occlusion adds realism...
## Describe the issue I love the MRGT project. When I look up information, I read the Microsoft Docs documentation, but as far as I can tell, the Japanese documentation...
## Describe the problem Adding UI GameObjects should automatically create a parent canvas when one is not selected. These menu items in particular:  ## Describe the solution you'd like...
## Describe the problem Graphics Tools should supply a tool to help magnify the screen in stereo rendering contexts.  ## Describe the solution you'd like ### 1. Create URP...
## Describe the problem This is a stretch goal, but our docs have always tried to represent 3D concepts in 2D. How amazing would it be if our docs contained...
## Describe the problem Right now, NPM packages are created and uploaded locally. This should be done by an automated pipeline. ## Describe the solution you'd like Ideally whenever the...
## Describe the problem The scene might be a little hard to read for new users, also it is generally not much to look at and the documentation is missing...
## Describe the problem The [Channel Packer tool](https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk2/features/rendering/mrtk-standard-shader?view=mrtkunity-2022-05#texture-combiner) found in MRTKv2 is useful for packing textures when access to other tools, like Photoshop, is not available. ## Describe the solution...