MGSX

Results 38 comments of MGSX

i think i'm done for the test suite, the PR is ready for reviews.

I'm sorry to say that I think this is a bad design. Semantically, OrientedBoundaryBox (OBB) is not an AxisAlignedBoundaryBox (AABB). Libgdx BoundaryBox being an AABB as stated in the documentation....

yeah, sorry @yuripourre don't worry, i'll review your PR, it'll take me some time (there is a lot to check and review), i'll try to do that this week.

@MrStahlfelge it seams to be working, even for android. Actually Eclipse setup for libgdx source doesn't use Gradle at all, it using eclipse files and jars in libs folder. So...

however, the question is for libgdx projects, does android backend still a jar? OK, you answered me on Discord about this, since gdx-android-backend is not a jar anymore (will be...

@crykn FYI i used a different approach in gdx-gltf, by using few macros, see [the vertex code here](https://github.com/mgsx-dev/gdx-gltf/blob/master/gltf/src/net/mgsx/gltf/shaders/gdx-pbr.vs.glsl#L14) and [fragment code here](https://github.com/mgsx-dev/gdx-gltf/blob/master/gltf/src/net/mgsx/gltf/shaders/gdx-pbr.fs.glsl#L32). I'm balanced between the 2 approaches though, bright...

to clarify a bit my proposal of the "autoCompatibility" parameter: * when true, prepend stuff are totally ignored and your shader is made compatible (preferred and used by the framework)...

we discovered recently that some GLSL compiler doesn't allow macro variable starting with "gl_". `#define gl_FragColor fragColor` won't work and there is no way to override that variable cleanly (i...

@ColinGeukes yes, please, only format lines you modified.

maybe you could apply this change to PolygonSpriteBatch as well? also you need to update CHANGES and apply formatter to your changes.