MGSX

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Note: i'll apply this change to InstanceData for consistency

Note that instanced rendering doesn't work with Lwjgl2 backend for me on Linux (glVertexAttribDivisor not supported). But it works with Lwjgl3 backend, i guess it's a known issue.

@intrigus i think it would produce garbage and the point of this PR is mostly to avoid marking buffers as dirty when they're only retrieved for reading.

I'm just wondering if start method shouldn't be called at all in this context. Wiki says : > a guard is a condition that must be met before executing the...

@garbadrom did you call MessageManager class before LibGDX was properly initialized (in your game constructor or in the HTML launcher class) ?

@garbadrom and when you're removing this call all is OK ?

`System.getProperty("user.home")` is not expected to work on HTML. The root cause is that StandaloneFileSystem should not be accessed when you're using libgdx. It could happen when you're accessing (directly or...

Gradle migration has been done so android demo module could be added back in. I no longer have device to test it, so i can't do it right now. Help...

Also some other classes was named pretty badly. Since there are not tight coupled to the GLTF format, it doesn't make sense to prefix them with GLTF, the idea would...

Thing is, the Scene class is more than a ModelInstance wrapper, it also wraps an AnimationController, lights, and cameras. The term "scene" indeed comes from GLTF format specification. A GLTF...