Martin Gerhardy
Martin Gerhardy
As OpenGL is no longer really supported by Apple, we should consider a Metal renderer backend. Using OpenGL for e.g. voxedit works relatively good, but for the world rendering... 3...
The colors and ao values should be backed into a texture and no longer be taken into account by the meshing algo. Examples like these could benefit.  The result...
See https://github.com/cgerikj/binary-greedy-meshing and https://github.com/mgerhardy/engine/issues/20 The interface should be the same as for the polyvox mesh extractor. Currently this extractor can't deal with different sizes in the regions, and also doesn't...
Currently produces artifacts for the greedy meshing approach - must still be investigated...
https://0fps.net/2018/03/03/a-level-of-detail-method-for-blocky-voxels/
See this article for more details: https://www.enkisoftware.com/devlogpost-20150131-1-Normal-generation-in-the-pixel-shader

https://docs.microsoft.com/en-us/windows/win32/dxtecharts/common-techniques-to-improve-shadow-depth-maps Using the map view birds-view feature or gliding in either the client or mapview will show a lot of shadow artifacts. The linked article describes them very well.
# Event based ## Needed a) ability to record and save the events (`WindowedApp::onRunning()`) b) ability to play back recorded events c) custom event to handle screenshots (just to automatically...
It would be cool to get this property supported. https://git-scm.com/docs/git-config#git-config-corehooksPath