Martin Gerhardy
Martin Gerhardy
For mesh formats and also for supporting voxel formats (like qubicle) (see cvar `voxformat_qbsavelefthanded`) see `CoordinateSystemUtil.h`
magicavoxel has model and instances support - this more or less maps to our model and model reference in the scene graph. See #237 for more details
Should be possible in two ways: with model references and their own transforms or as dedicated volumes with resolved transforms.
Could be done by using the keyframes and the related `Transform`, too. Thus hitting the Play button in the animation timeline panel would also move the camera
It should be possible to e.g. apply a walk animation to characters if they named the different body parts accordingly. see https://github.com/mgerhardy/vengi/tree/v0.0.16/src/modules/animation
it should be possible to group and ungroup objects via shortcut or when holding ctrl and using drag and drop in the scene graph panel
Variables to check * CPACK_CREATE_DESKTOP_LINKS * CPACK_PACKAGE_EXECUTABLES https://cmake.org/cmake/help/book/mastering-cmake/chapter/Packaging%20With%20CPack.html
- [x] Chrome latest stable, windows 11 (see [ddaa1e7](https://github.com/mgerhardy/vengi/commit/ddaa1e7f36451a2b5a5d227710d23c4dadbb3d64))  --- - [ ] drawing in free mode (linux) GL_INVALID_OPERATION: [Feedback loop](https://www.khronos.org/opengl/wiki/Framebuffer_Object#Feedback_Loops) formed between framebuffer and active texture  ---
Doesn't happen on a new browser tab - but if you alt+tab away to another application and then return to firefox, the voxedit tab is frozen. Might be related to...