mems01

Results 18 issues of mems01

* 4 modes: `Custom`, `Matrix`, `IntaveHeavy` and `Horizon`. * Matrix: Tested on Loyisa/Tree/Matrix test servers, Jartex/PikaNetwork. * Intave: Tested on Gamster. * Horizon: Tested on Loyisa. That anticheat is probably...

* Inspired by @commandblock2. It works by simply either changing the camera's position or rotation. A few options: * `Speed`, self explanatory. * `Freeze`, also self explanatory. Useful for making...

* 3 options: Mining Fatigue, Water and OnAir, which are self explanatory.

So basically in dumb talk, if for example a module is automatically hitting a player with 6 CPS, then you re-enable the module and hit a player again, it will...

🐛 bug
🌑 nextgen

> https://github.com/CCBlueX/LiquidBounce/pull/620#issuecomment-898890966 Yeah... I know how to do it now.

Also added copyright header to a few files.

Only added the block part, I'd also like to add an option for semi visible entities but I can't play with the render code as I have no idea how...

🔥 enhancement
🌑 nextgen

I tried using the push out event, but it didn't help, therefore I'm using the block shape event. Also added two block mixin files since these two blocks would prevent...

🐛 bug
🌑 nextgen

There has to be a better way of fixing this I'm pretty sure. Anyways, the problem had to do with the PlayerUseMultiplier event making the player move sideways only even...

🐛 bug
🌑 nextgen

[Here's a small video that I made regarding XRay module working with Sodium](https://streamable.com/gc57sz) I compared XRay with and without Sodium, and there was no difference. Closes #686.