mems01
mems01
* 4 modes: `Custom`, `Matrix`, `IntaveHeavy` and `Horizon`. * Matrix: Tested on Loyisa/Tree/Matrix test servers, Jartex/PikaNetwork. * Intave: Tested on Gamster. * Horizon: Tested on Loyisa. That anticheat is probably...
* Inspired by @commandblock2. It works by simply either changing the camera's position or rotation. A few options: * `Speed`, self explanatory. * `Freeze`, also self explanatory. Useful for making...
* 3 options: Mining Fatigue, Water and OnAir, which are self explanatory.
So basically in dumb talk, if for example a module is automatically hitting a player with 6 CPS, then you re-enable the module and hit a player again, it will...
> https://github.com/CCBlueX/LiquidBounce/pull/620#issuecomment-898890966 Yeah... I know how to do it now.
Also added copyright header to a few files.
Only added the block part, I'd also like to add an option for semi visible entities but I can't play with the render code as I have no idea how...
I tried using the push out event, but it didn't help, therefore I'm using the block shape event. Also added two block mixin files since these two blocks would prevent...
There has to be a better way of fixing this I'm pretty sure. Anyways, the problem had to do with the PlayerUseMultiplier event making the player move sideways only even...
[Here's a small video that I made regarding XRay module working with Sodium](https://streamable.com/gc57sz) I compared XRay with and without Sodium, and there was no difference. Closes #686.