Matthew Sitton
Matthew Sitton
Oh alright, good to know. I looked at it briefly a while back to see if there was something other than wait_events but didn't immediately find it.
Something i was thinking about, with the new rendering architecture the main game thread can probably be ran on a totally separate thread from the rendering thread.
My current short term plan for this is to just haphazardly add extra threads where they make sense. Longer term i'd like to have some sort of task system where...
Just so you are aware i'm avoiding static linking on purpose. SoundTouch is AGPL and everything else i depend on is under a BSD like license. So dynamic linking it...
Basically most of the issues is having msvc find libintl.h (which i cant even find in the source distribution for gettext even though there is a intl library code in...
Basically if we forked it it would just mainly be cleaning up some stuff, like using our logging, filesystem code. and maybe removing the dependency on inconv(we can just use...
Just fyi at some point I plan on bringing in https://github.com/fmtlib/fmt (its used in spdlog for log output). Because streams are terrible for translation purposes.
I'm going to go ahead and post this copied directly from the long comment i created in main.cpp Here is a few random alternatives i've found: https://github.com/kaishiqi/I18N-Gettext-Supported Haven't dug into...
Actually i've recently found: https://github.com/emilk/Configuru Which i really like that simplified json format for config purposes, so i've already decided i want to switch to this(Why i've started removing the...
Oh any btw the previous yaml based config has been totally removed pending replacement once i get the audio code back going again.