mcphedar
mcphedar
**Description:** An O3DE Game Project can enable the DccScriptingInterface Gem (DCCsi), to provide workflow integrations with many popular DCC applications, so users can more easily work with O3DE content creation...
**Describe the bug** When running the game using the unified launcher, none of the VFX can be seen. This is likley due to PopcornFX is not available in the unified...
Reverting the README back to its original state. In Step 2, the steps are optional. If you register (option 1), you can then proceed to step 3. OR you can...
**Is your feature request related to a problem? Please describe.** MPS code assumes a max of 10 players (https://github.com/o3de/o3de-multiplayersample/blob/21a495ee57ce2e4322ab11332f1a62fcf089c522/Gem/Code/Source/MultiplayerSampleTypes.h#L101), but more than 10 players can join the game. These additional...
**Is your feature request related to a problem? Please describe.** The defense turret is a trap-like hazard that creates friction during a multiplayer sample game match. The defense turret is...
**Is your feature request related to a problem? Please describe.** The Energy Collector is a trap-like hazard that add an element of PvP interaction during a multiplayer sample game match....
**Is your feature request related to a problem? Please describe.** The bubble gun was a secondary weapon and alternative to the laser pistol. It was designed to fire a large,...
**Is your feature request related to a problem? Please describe.** Powerups were part of the original design, but were never implemented. Add powerup that spawn in random places within the...
**Is your feature request related to a problem? Please describe.** It is hard to identify players based solely on name. Addition a color variant to them will improve this. **Describe...
**Is your feature request related to a problem? Please describe.** It can be hard to know how many gems remain to be collected, especially in later rounds. **Describe the solution...