o3de-multiplayersample
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MPS Expansion: Implement the Defense Turret
Is your feature request related to a problem? Please describe. The defense turret is a trap-like hazard that creates friction during a multiplayer sample game match. The defense turret is intended to lob energy projectiles at a static area within the level, forcing players to dodge and/or time runs through the area. It can be aimed at areas with high value gems or at chokepoints within the level. The defense turret was not implemented for the initial MPS release. Only the model, VFX and SFX were created.
Asset Locations Model: https://github.com/o3de/o3de-multiplayersample-assets/tree/main/Gems/level_art_mps/Assets/DefenceTurret VFX: Pending final locations for assets and docs Audio: Pending final locations for assets and docs
Describe alternatives you've considered The design for the defense turret can be altered, based on desired gameplay. For example, it could track and target players within a certain range, which presents a different danger from area-denial hazard from the initial design.
Has no rig currently, is just a static mesh. Has some overlap with the energy cannon.
FBX should be cut into 2 pieces so that the turret can swivel and track players