Alex "mcmonkey" Goodwin

Results 541 comments of Alex "mcmonkey" Goodwin

Could you please upload an example file and steps for how to replicate the issue, so we can test and confirm the issue exists in current comfy code, and is...

frontend is replaced by https://github.com/Comfy-Org/ComfyUI_frontend now

Have you tested this very very very thoroughly with item frames in weird positions? There's a lot of obscure hacks in the original code that exist entirely because of incredibly...

Same for textures too probably. Defaults to a white texture probably.

Basic texture/rendering-model loading is now async. Collision loaded is semi-async on the client, still needs to be async'd on the server. There are still a few cases to account for...

This would basically just be multiplying all animation offsets together.

This should probably be sky light only, I don't see this being very effective with other light sources... but maybe it could be possible? One step at a time: See...

Possibly as well: a 'mixed' mode. Distant or insignificant or whatever objects get a generic area blast shadow, meanwhile important or close or whatever objects get individual scans.

This could potentially actually be fairly clever... As object shadows would rarely need updates!

Oh, this would probably work best with a diffuse+normal+whateverelse texture set, as opposed to pre-crunched lighting. Would also require some weirdness to get shadows working right (Maybe an alpha texture...