mcNuggets

Results 109 comments of mcNuggets

This native is for overriding visual health on the healtbar apparently, it doesn't really do that however. And yeah the only function it has, is to seemingly bug out the...

function UpdateHealthbar(minimapScaleform) local health = GetLocalPlayerHealth() BeginScaleformMovieMethod(minimapScaleform, "SET_PLAYER_HEALTH") ScaleformMovieMethodAddParamInt(health) if lastHealth > health then -- Was added? ScaleformMovieMethodAddParamBool(true) else ScaleformMovieMethodAddParamBool(false) end local gameTimer = GetGameTimer() if lastMaxHealthUpdate < gameTimer then...

It seems to be related to restarting resources, but I don't know where from.

I'm talking pure clientside. What I'm requesting is a better way or any way to prevent the player from dying INSIDE the NetworkEntityDamage event or OTHER events or functions. Players...

> I'd vote for the server-side event handler. Giving the client less control over stuff is a great idea considering the amount of cheaters etc. > > Overall this is...

> Dont know if this has still been looked at but this would be AMAZING to stop cheaters from creating unwanted damaged events to players! > > If the logic...

NetworkCreateSynchronisedScene needs the player to be not ragdolled to be executed properly. Here we have a usage for an Unragdoll native now. ClearPedTasksImmediately takes up to 100ms to properly do...

Yeah videos ain't working anymore. Wyozi DJ Radio is broken too now.

I can still play videos with using HTML panels.

If this would work someday, it should be done for all decal functions.