mcNuggets
mcNuggets
Is this still a thing?
r_flushlod should be ran on dc, but it can crash the game. From my tests it could be related with flushing models which are present in the game, increasingly happening...
Yeah I had it happened twice in a row. After editing materials or adding some for existing models which are precached and running r_flushlod, it crashes the game.
Lua Stuff not being translated: Weapon "bouncy" boxes with their information texts, like "Instructions, Purpose" etc and the default weapons GMod is shipped with. Entities in Spawnmenu being all english...
But with this bug around, there is actually nearly no benefit using $treeSways
I never did this sort of thing. I would, if I could, but I don't know how to. I am always glad to help out. I am a hobby dev,...
You poor thing.
I did test with both fInitialDriveMaxFlatVel , fInitialDriveForce and both didnt decrease my speed, no matter what value I used. I tested most of the handling paramters related to speed...
``` local vehicle = GetVehiclePedIsIn(ESX.PlayerData.ped) print(GetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fInitialDriveForce')) print(GetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fInitialDriveMaxFlatVel')) SetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fInitialDriveForce', 0.1) SetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fInitialDriveMaxFlatVel', 0.1) ``` Does absolutely nothing. The vehicle will move at the same...
SetHandling* is global for the vehicle model. Thats not something I would be looking for. I'm just doing an offroad script that doesnt suck. I gave SetVehicleHandlingField a try. Doesn't...