mbriar

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The flickering seems to be fixed as of 1.1.683.

The state cache missing is never a fatal error and it's also not useful anymore for d3d9 games.

None of those warnings matter. Your issue is probably that the game runs out of 32bit address space. You want to make sure that the .exe is patched to be...

Is it running out of vram? You can check with the dxvk hud, mangohud or something else.

I saw this issue mentioned [here](https://gitlab.freedesktop.org/mesa/mesa/-/issues/6395), have you tried the workaround posted there?

> > Understood. I'll try to test some more. > > Protip: you can compile and install apitrace then `apitrace trace wine MR2CR.exe` for example It spares a lot of...

Linux builds of apitrace don't support D3D, so that won't work either. And even for windows apitrace that would be wrong, it should be `apitrace.exe --api=dxgi ...` to trace D3D11.

Why open this issue on the dxvk tracker? You wrote a whole lengthy post yourself to point out that this issue isn't exclusive to dxvk and doesn't happen with dxvk...

That dcSingleUseMode=False is slow is expected, but it has nothing to do with this issue. It is set to false by default only for 5 games in total, so those...