maybegreat48

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```c++ #pragma once namespace big { struct script_data { public: std::uint32_t m_code_size; std::uint8_t** m_bytecode; script_data(std::uint32_t code_size, std::uint8_t** bytecode) : m_code_size(code_size), m_bytecode(bytecode) { } }; class script_patch { friend class script_patcher_service;...

The global breaks phone calls, notifications, EWO and business battles so is not really a good solution. Can't really think of a better method than this, zeroing the kick variable...

If you decide to reimplement the entire VM from scratch you can use custom opcodes to essentially hook script functions. Much much easier said than done though

Region spoofing (not sure about SCTV slots, maybe try setting your team to 8?): ```c++ const inline static std::vector region_codes = { "Unknown 0", "South America", "North America", "Russia", "China",...

Spoofing pool type (0 = normal, 1 = cheater, 2 = bad sport) don't think the p2cs have this one yet ```c++ // Get Pool Type main_batch.add("GPT", "48 89 5C...

Cheater pool I think is used in the last gen consoles and unused in PC (judging by the scripts you get into it if you leave during a race or...

Try using DLL hijacking to load the menu, it should work for any good windows emulator. You have to make a few changes to the menu and rename it to...

So i dumped literally struct i could and posted it here: https://gist.github.com/maybegreat48/04a1ea98d9ede4388bd36e4f1f84f331 Most of it looks useless to me but still very interesting

Am dumping them from parStructures which basically parses the .ymt and .meta files, not all classes can be dumped this way of course the parStructure class can be found [here](https://github.com/Parik27/V.Rainbomizer/blob/master/lib/Parser.hh),...

Perhaps disabling whatever menu you used to get the first two screenshots can help The Dev DLC afaik contains code and text files for the mission and freemode creators, spoofing...