maybegreat48
maybegreat48
**Is your feature request related to a problem? Please describe.** Pretty much every p2c have this one **Describe the solution you'd like** ```c++ class CPlayerGamerDataNode { public: char pad_0000[192]; //0x0000...
Haven't checked all of them, but they should be correct Offsets are automatically generated from parStructures ```c++ Registered struct CItemInfo, OFFSETS = FIELDNAME = Name OFFSET = 0x10 TYPE =...
```c++ char sub_7FF606898B80() { int timeInterval; // eax int v2; // edx char v3[16]; // [rsp+20h] [rbp-A88h] BYREF int v4; // [rsp+30h] [rbp-A78h] int v5; // [rsp+34h] [rbp-A74h] int v6;...
* Make our protection harder to detect * Detect desync kick protections that other menus use * Fix some crashes
Depends on #3274
* Integrated an experimental BattlEye server into YimMenu that can be used to flag modders * Added a new non-host kick Depends on https://github.com/Yimura/GTAV-Classes/pull/190 and https://github.com/YimMenu/Translations/pull/207