maybegreat48

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I removed the presence stuff as the new method is much better Flags = `1 | 2 | 4` maybe bypass invite only and solo, cannot test

Can confirm all the p2cs are using the reset complaints one. Should be added to YimMenu and the complaints one that has never worked removed

Yes you can add these to GTAV-Classes. Updating this is much easier than I thought too

Detect menus using this protection while being host Requires the new player find method ```c++ else if (msg_type == MessageType::MsgNetComplaint) { uint64_t host_token{}; buffer.ReadQWord(&host_token, 64); std::vector players; uint32_t num_of_tokens{}; buffer.ReadDword(&num_of_tokens,...

Yeah this issue has gone a bit offtopic and should be closed after the desync protection has been implemented

Writing a different name to `rlGamerInfo`/`netPlayerData`/`CPlayerInfo` or replacing all results with CE is detected (more info on this in the AC discussion), Hooking GET_PLAYER_NAME should be fine. You can just...

Hooking `read_bitbuffer_into_sync_tree` and filtering from there might be better as it isn't being called twice (one by the sync hook and one by the original) and also blocks crashes in...

Loading menyoo online is detected because it uses the "old" model spawn bypass, detected natives, frame flags etc.

For most detections what actually happens is the server sets a flag on your account for each detection vector you trip. If you collect enough of these flags even earning...

Fairly easy to reverse that one. You can see that the writer gets the owner `CNetGamePlayer` of the object and uses some offset (need to be added to GTAV-Classes) to...