max
max
Hmm, yeah good idea, technically you can see it already in the package.json
You can have multiple animations/animated models already. Currently you can only have one loaded `animation library`. This `animation library` can contain multiple `animation books` from all kinds of models. What...
You can read more [here](https://github.com/maxartz15/VertexAnimation/blob/master/Documentation%7E/VertexAnimation.md#va_animation)
@SergeyVolik does that solve your problem or is the change you made necessary/useful? (btw, thanks for looking at the project, much can be improved, keep the suggestions coming :) )
Maybe changing one or both of these settings could help: - Check the imported texture compression and resolution settings. - Ckeck the output (8k) texture import compression and size settings.
Currently skinned meshes are not supported. It should be doable to add by making sure all the correct bone data, weights etc. gets copied correctly to the newly generated mesh.