MA_TextureAtlasser icon indicating copy to clipboard operation
MA_TextureAtlasser copied to clipboard

Exported textures seem to be blurry

Open IfThenElseOfficial opened this issue 2 years ago • 3 comments

Hey there, I am using this tool to create an atlas for my scene. I am using the resolution of 8196 x 8196 for the atlas and every quad has a resolution of 2048 x 2048 ... When the atlas is exported and is applied to a mesh, the quality of texture reduces and the object looks blurry. Any solutions? Thank you

IfThenElseOfficial avatar Feb 02 '22 04:02 IfThenElseOfficial

Maybe changing one or both of these settings could help:

  • Check the imported texture compression and resolution settings.
  • Ckeck the output (8k) texture import compression and size settings.

maxartz15 avatar Feb 03 '22 23:02 maxartz15

I am having the same issue, it's because even though my atlas is set to 4k, it's exporting a 2k image and I don't see where I can affect this. Is the file exported resolution based on a unity setting somewhere? Incredible tool by the way!

(update) actually I'm wondering if this is possibly that I created the atlas at 2k and then changed it's size down in the bottom to 4k and that it simply isn't updating because of that fact.

dre4mer12345 avatar Apr 26 '22 21:04 dre4mer12345