Matthias Treitler
Matthias Treitler
I understand. So each child of the node gets its unique DOM id and you manage those within an array. I like that approach and I will follow it. Anyway,...
hi @bizzell , thx for your input, but the examples do not help, because they do not address the issue i tried to point out above. Maybe @ngokevin can chime...
@allancozart thx for helping out. that's indeed a valid workaround and helps for now! Instead of the _posiiton_ attribute i would also use the _getWorldPosition_ if the camera gets further...
maybe consider https://github.com/jbaicoianu/THREE.TiledTexture ?
yes still open. on my instance I get this error message in the newest rc5
however we would loose the normal tile maps and therefor the lightning
> however we would loose the normal tile maps and therefor the lightning not true, the vertex normals can be computed easily... so yeas probably a good idea to implement...
can also confirm this
hmm could be related to the devicePixelRatio setting? have not found anything related though. i have tested also your example and it works with Mozilla Firefox Mobile Browser but not...
right now we only use LineBasicMaterial however there is also a LineDashedMaterial