Matt Jennings

Results 32 comments of Matt Jennings

Holy smokes! This is fantastic. I definitely was overwhelmed with the amount of work it was taking, so I'm really happy you were able to do a full port. I...

No problem, I can wait until v14. I appreciate the quick response and the great work you've been doing!

@eonarheim let me know what you think of these changes. I searched for existing test suites for gamepad's `isButtonPressed` so I could add ones for these new methods, but I...

Perhaps this useful insight: I ran into `instanceof` not working properly when npm linking `@excaliburjs/plugin-tiled` to my project. This caused the tilemap to not render anything at all, exactly like...

This looks like a good approach to me! The only other suggestions I might have is some way to filter out by collision groups. I might want to just raycast...

I have personally been doing something like this: ```js class MyActor extends ex.Actor { effect = new SomePostProcessor() onInitialize(engine) { engine.graphicsContext.addPostProcessor(this.effect) const shader = this.effect.getShader() // set initial uniforms, otherwise...

That all sounds good to me! A set of well-known uniforms from ShaderToy would be awesome. It seems to be the go-to for examples, and it would really help newcomers...

I was having this issue using the official DynamoDB Local docker container. The shard error seems to be related to it (I encountered the same error trying to use streams...