Matthew Periut

Results 11 comments of Matthew Periut

![2023-08-29_22 23 30](https://github.com/PepperCode1/Continuity/assets/18296791/5445079e-13e0-4a04-9958-335d836085d7) It's worse than I initially imagined.

I'm not 100% sure, but I stumbled across this, and I would think that the amount of ram needed to pull off ryujinx would be too much for most* if...

Current implementation looks like this: https://github.com/0x3C50/Renderer/assets/18296791/05894d23-deea-4a10-b840-fb95647a19ba

I'm trying to run my copy of micromages, and I wanted to hop on with a couple buddies. I downloaded the latest built binary and tried running it. I was...

Additionally weirdly enough, between the same machine using 127.0.0.1 (loopback) it works on windows.

It totally works between linux and macos, meanwhile any user trying to join on the game on windows has the error log, once I boot back into windows I'll copy...

shock, it happened here too, I believe it has to do with the save file that is made ``` [matthewperiut@arch bin]$ ./dendy -connect="192.168.1.159:5555" -nocrt ./mm.nes ____ _ | _ \...

Yeah... I'm not really sure it worked at least once ``` [matthewperiut@arch bin]$ ./dendy -connect="192.168.1.159:5555" -nocrt ./mm.nes ____ _ | _ \ ___ _ __ __| |_ _ | |...

I removed the panic code to see what was going on, and turns out that for some reason the game can run at extremely high FPS on one of them,...

Ok, it may not be refresh rate, but its some sort of function of speed that is messing up, here's my demo video (removed panic from code) https://github.com/user-attachments/assets/f4df6327-4784-40fb-b54e-2c390fc5ffc3