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An application that provides a means of performing automatic conflict resolution between multiple Bethesda Plugin Files for TES and Fallout games.

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``` [2772] Copying record EnhancedLightsandFXForms [FLST:0E16733B] Smashing override from: ELFX - NoBreezehome.esp, master: EnhancedLightsandFX.esp ``` https://forums.nexusmods.com/index.php?/topic/6605791-mator-smash/page-22#entry59837691

bug

Can anyone give me some insight into an issue I'm having please? In SSE my mator smash suddenly stopped being able to make and update patches. I already tried reinstalling...

investigating

![screenshot_4](https://user-images.githubusercontent.com/9401098/50354214-c7be4400-0518-11e9-9fa3-461673e18927.jpg) MS is deleting the ammunition weight value even though no previous mods change it. There is no option (like Wrye Bash ini edits) to enable or disable this option....

bug

With Book of UUUNP, Unique loot, and Dynamic Dungeon Loot (DDL) loaded Mator Smash is applying rules inconsistently. Changing the rule doesn't seem to change the application either. E.g, switching...

For example, if you were to apply force values onto the BOOK record, but only check model and INAM, the unchecked values would still be forced. Not a major issue,...

Until we can figure out the reason why they're causing CTDs.

smash settings

14 gameplay related esps. Here's the pastebin https://pastebin.com/mSN7FH4X

After I create a smash patch, smash sets everything to smash.all or smash.all.mod and adds all mods back to the smashed patch. Custom rules are replaced with smash.all. Skips are...

It would be very nice if smash provided a way to filter the plugins based on their names when choosing which ones to load (similar to xedit). When there are...

as title says please add multithread so it does maybe more than one if it is possible. Thanks a lot for your hard work :)

enhancement