M

Results 38 issues of M

Hello, please see the following: ``` static_assert(std::is_same::value, "make_span Broken"); static_assert(std::is_same::value, "make_span Broken"); static_assert(std::is_same::value, "make_span Broken"); static_assert(std::is_same::value, "make_span Broken"); ``` The first case returns a span with dynamic extent, while the...

Here's another bug in RPG_RT 2k3 similar to https://github.com/EasyRPG/Player/issues/2156 ❗ In particular, I tested this with dynrpg version. Make an event on map 6 ``` Var[1] = This Event MapId...

Event/Interpreter

There are various RPG_RT bugs out there which may be depended on by different games. I've created this issue to catalog them. At some point we may want to enable...

Event/Interpreter
RPG_RT Bugs

- [x] `SaveInventory::turns` RPG_RT will write the `SaveInventory::turns` chunk to LSD with the number of turns the last battle consisted of. No idea how this is used, but we should...

Savegames
Needs feedback
Messages

With dynrpg, we can perfect the screen and target shake feature from battle animations. A quick dump shows some very strange behavior. The values are strength, speed, x, y, and...

Battle
Patch available
Needs feedback
Animations

Our messaging system needs a refactor. We need to determine frame accuracy for messages and what is / is not prohibited when they are up. Timing from Cherry: ``` Main...

Event/Interpreter
Testcase available
Refactor
Messages
RPG_RT Bugs

Because of the way we blit flash effects to the screen, pictures on layers below weather misbehave. ![player_flash](https://user-images.githubusercontent.com/1198466/70380242-ea05c900-1905-11ea-9bcf-ccb98cc405f1.png) The left are all layers unaffected by flash, the right affected by...

Bitmaps
Pictures
Color/Tone/Flash

Here is table of platform support. Once all platforms are on C++17 enabled compilers we can upgrade. | Platform | Compiler Version | C++17 Enabled | | -- | --...

Building

Now that we have the async framework, it is possible to implement the 2k3 OpenVideoOptions command if we think it makes sense on some platforms. This could async suspend the...

Patch available
Video
Settings

Depends on: https://github.com/EasyRPG/liblcf/pull/384 Fix: #2281 This is a new interface to access the lcf database and treemap from all Player code. Essentially we will change from this: ``` auto& actors...

Performance
Awaiting Rebase
Refactor