mcoms
mcoms
``` Exception in callback _ProactorDatagramTransport._loop_reading()> Traceback (most recent call last): File "asyncio\events.py", line 88, in _run self._context.run(self._callback, *self._args) File "asyncio\proactor_events.py", line 589, in _loop_reading self._protocol.datagram_received(data, addr) File "site-packages\a2s\a2s_async.py", line 70,...
Hi, I just wanted to notify that it seems like a breaking change was made from 1.5.3 to 1.6.0 that was not mentioned in the change notes on GitHub Releases....
some VGUI exploits to gain information which you normally cannot see (explained outside of commit) ValveSoftware/Source-1-Games#2488 should also be done for vgui_togglepanel: https://github.com/mastercomfig/tf2-patches-old/commit/a02595b7aa1bb909e0734a37358863c145c99470
MvM money is automatically collected in various cases where its position is unfair for players to collect themselves. There is a case where robots can drop money in their own...
Some TF2 players modify their HUD to add an animation which moves the sniper scope out of the way. This fixes that.
instead of doing a O(n) lookup per frame in some cases, we can just init the ConVarRef once these ones are just possible during runtime or called relatively more compared...
fixes ValveSoftware/Source-1-Games#715
Only blast damage is considered for the `bSelfBlastDmg` modifier. This affects a few things: applying the `rocket_jump_dmg_reduction` attribute, blocking self bleed, but most importantly, it allows to bypass the no...
Snipers who use the reload speed upgrade don't get any effect unless they use the auto rezoom advanced option. I've decided to only apply the speedup to the shared 0.9...