mastaklo

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when i open the original and edited emb in a hex editor repacked with your new update and scroll to the far end you see that in the repack it...

thats the problem i reported before when exporterd it applys just the first texture of the emb on the whole model

try to merge your textures into one singel textures and edit the uv map to fit the merged texture this way it works for me

just discovered that you have to mirror the texture vertikal to appear right ingame

its every model who has more than one texture you can use fr4_000_bust.emd or ggt_000_bust.emd for example