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FBXEMD Broken UV Maps

Open Melpontro opened this issue 10 years ago • 4 comments

UV breaks often when using FBXEMD 2015-03-12_00002 2015-03-17_00003

Melpontro avatar Mar 17 '15 12:03 Melpontro

thats the problem i reported before when exporterd it applys just the first texture of the emb on the whole model

mastaklo avatar Mar 17 '15 15:03 mastaklo

This is unrelated to that, we're working on figuring that bug out. This bug causes the UV map to corrupt, you can verify then when reimporting it into 3DS Max. At the moment we aren't sure what is causing it, since some models are fine.

Melpontro avatar Mar 18 '15 01:03 Melpontro

try to merge your textures into one singel textures and edit the uv map to fit the merged texture this way it works for me

mastaklo avatar Mar 18 '15 01:03 mastaklo

just discovered that you have to mirror the texture vertikal to appear right ingame

mastaklo avatar Mar 20 '15 11:03 mastaklo