Martin Evans

Results 25 issues of Martin Evans

Updated all dependencies to the latest version. Checked that all of the SampleApp commands still work. My hope is this fixes issues like #33.

Unity has announced that they are [deprecating UNet](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ) and are replacing it with a new [Networking system](https://github.com/Unity-Technologies/multiplayer) (currently released in preview). We should support this.

Type: Feature Request

[`com.unity.webrtc`](https://github.com/Unity-Technologies/com.unity.webrtc) is a package for using webrtc within a Unity project. Investigate if this can be used as a free alternative to the [current WebRTC P2P backend](https://assetstore.unity.com/packages/slug/143294?aid=1100lJDF). Notes: - [Unity...

Type: Feature Request

My other PR (#151) was failing CI on MacOS only, I think this is due to a bug in wasmtime dotnet, although I'm not sure what and unfortunately I cannot...

Fixed broken html

I'm trying to get some text to fit onto a certain length path by scaling the font down until the text is small enough to fit into the available space....

bug

I noticed this, which seems likely to be a bug in `cos_sim_2d(x, y)`.

### Question I'm encountering an issue which _might_ be a bug in assembly script. However I haven't managed to narrow it down to a simple reproduction program yet so I'm...

question

It looks like mlua already supports wasm through `wasm32-unknown-emscripten`, would it be possible to add `wasm32-wasi` support as well?

Added a cache into the `Instance.GetFunction` and `Instance.GetMemory` methods. This reduces a benchmark fetching a function 1,000,000 times from 300ms to 30ms.