Martin Evans
Martin Evans
Updated all dependencies to the latest version. Checked that all of the SampleApp commands still work. My hope is this fixes issues like #33.
Unity has announced that they are [deprecating UNet](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ) and are replacing it with a new [Networking system](https://github.com/Unity-Technologies/multiplayer) (currently released in preview). We should support this.
[`com.unity.webrtc`](https://github.com/Unity-Technologies/com.unity.webrtc) is a package for using webrtc within a Unity project. Investigate if this can be used as a free alternative to the [current WebRTC P2P backend](https://assetstore.unity.com/packages/slug/143294?aid=1100lJDF). Notes: - [Unity...
My other PR (#151) was failing CI on MacOS only, I think this is due to a bug in wasmtime dotnet, although I'm not sure what and unfortunately I cannot...
Fixed broken html
I'm trying to get some text to fit onto a certain length path by scaling the font down until the text is small enough to fit into the available space....
I noticed this, which seems likely to be a bug in `cos_sim_2d(x, y)`.
### Question I'm encountering an issue which _might_ be a bug in assembly script. However I haven't managed to narrow it down to a simple reproduction program yet so I'm...
It looks like mlua already supports wasm through `wasm32-unknown-emscripten`, would it be possible to add `wasm32-wasi` support as well?
Added a cache into the `Instance.GetFunction` and `Instance.GetMemory` methods. This reduces a benchmark fetching a function 1,000,000 times from 300ms to 30ms.