Martin Evans

Results 252 comments of Martin Evans

PR #162 set the target to `netstandard2.1` which should work in Unity.

It looks like you haven't added support for hexadecimal exponentials? e.g. `0x1AFP2` == `0x1AF * 2^2` == `1724` See documentation [here](https://en.cppreference.com/w/cpp/string/byte/atof) for `atof` which is what we assume it's using....

Unfortunately I don't think it's possible to fix this in Unity+iOS. Unity+iOS auto switches the audio output as soon as `Microphone.Start` is called - the only way to override this...

> how can I force BasicMicrophoneCapture to 're-initialize'? You can call `ResetMicrophoneCapture` on the `DissonanceComms` script to force the entire microphone capture system to re-initialise. > Does Dissonance support headset...

Can you check if you can establish a session using just the `WebRTC Video Chat` asset without Dissonance? If that crashes; please try removing Dissonance from the project and then...

I think what's going on here is that the *WebRTC Video Chat* asset provides part of WebRTC in a native plugin and *Dissonance* also has some of WebRTC in the...

Unfortunately I don't think I can fix this quickly - I'll need to do a lot of research into that potential solution I linked and then a lot of testing...

This is something a few people have requested, we'll definitely be investigating it soon.

> Unity now have Pipelines. I just read the documentation on these and they look quite promising. I think all that's left for a drag-and-drop Dissonance integration would be some...

We released [an integration](https://assetstore.unity.com/packages/tools/integration/dissonance-for-netcode-for-gameobjects-206514?aid=1100lJDF) with support for the new [Netcode For GameObjects](https://docs-multiplayer.unity3d.com/docs/migration/install/index.html) in November. That's half of the new Unity networking packages covered. I'll leave this issue open since we...