marsej

Results 31 comments of marsej

Those with Sound Canvas VA might wish to return it and get either SC55mk2 or SCC1a if you need to hear like the game composers intended in games that were...

I'm attaching a screenshot from OllyDbg to show its "Search for ... All intermodular calls" option ![olly1](https://user-images.githubusercontent.com/81806010/113481837-890fe600-94a4-11eb-8a30-2b4c4f7374b0.png) Using that option gives a new window where one can hold F2 continously...

Updated the screenshot to show "(Conditional) Breakpoint on all calls to xyz()"

Minimal repro of the other case: ```cs using System; using System.Collections; namespace Issue6 { class Program { BumpAllocator mBumpAllocator = CreateAllocator() ~ delete _; List mNextKeys ~ delete:mBumpAllocator _; //...

EDIT: The change below seems to work but only by stopping edits when the problematic spot is encountered,.. (* or this) ```cs else if (oldIdx == -1) ``` ... ie.when...

``` int32 oldIdx = (int32)char8Mapping[i]; ``` this gets set to -1 when ":" is hit and weird things going here: ``` for (int32 i = 0; i < char8Mapping.Count; i++)...

Much better thank you. The destructor in this case is still deleted though so can't close this yet: ``` SourceEditWidgetContent.bf line 3696: (todays build), public bool DoSpellingPopup(Menu menu) { ......

This also gets wrapped. I'd like to fix this but I don't know how to pass options from the settings.bf to the brprinter.cpp! ``` SourceEditWidgetContent.bf line 3240: else if ((keyChar...

Here's a test file that covers these bfprinter issues: [formatOnSaveTests2.txt](https://github.com/beefytech/Beef/files/7681954/formatOnSaveTests2.txt)

Thanks for addressing these. I still found a couple cases that may warrant review: Notably: #elif gets indent while #else does not //long comment chop to below (would prefer above...