Markus Røyset
Markus Røyset
I license past and future contributions under the triple `MIT OR Apache-2.0 OR Zlib` license, allowing licensees to chose any one at their option.
The descriptor set seems fine when I specify the layout manually. 
I'm not sure what you mean by that, but the uniform buffer gets uploaded correctly to the vertex shader. While poking around in RenderDoc, I also noticed that the texture...
Here are all the files that should be relevant: | path | link | |------|------| | `Cargo.toml` | https://github.com/maroider/glium_tutorial_but_its_rendy/blob/spooky_buffers/Cargo.toml | | `assets/opengl.png` | https://github.com/maroider/glium_tutorial_but_its_rendy/blob/spooky_buffers/assets/opengl.png | | `src/bin/06.rs` | https://github.com/maroider/glium_tutorial_but_its_rendy/blob/spooky_buffers/src/bin/06.rs |...
I've managed to resolve the issue that was causing the texture to not upload. I forgot to call `factory.maintain(..)` before running the graph. The issue with shader reflection still remains.
I very much agree that Android is a bit of an ugly duckling compared to our other backends in terms of the handling of the lifetime of the native window,...
> Aside that, extending Java classes seems like an entire new can of worms that I'd like to discuss separately. Perhaps you should open a new issue to this end...
> maybe it should be as verbose as specifying each browser an the version that it is expected to work on? I think it could make sense to list what...
Can you share some debug prints of the problematic events?
Hmm, I suppose this part of the API may be in need of some re-thinking. Although ... is the behavior the same for `WindowEvent`s and `DeviceEvent`s here?