Mark Videon

Results 26 comments of Mark Videon

I have taken a look at this, and I have something that should, in principle, (i.e. is supposed to) work. In my tests so far I'm seeing inconsistent behaviour across...

In addition to the practical observations above, a look at https://github.com/w3c/gamepad/ suggests the W3C Gamepad API is still a work in progress with changes being discussed that would have material...

After some experimentation, I have some comments about this. Windows.Gaming.Input manages input devices and events. It seems like we would need to look at other Windows APIs for other features....

> Win10 has been unable to operate in the past two weeks, is this the reason? This GitHub issue describes rewriting the Windows plugin to use a new API, it...

[This ](https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/input/overviews/input-overview)sounds promising: > GameInput is a functional superset of all legacy input APIs—XInput, DirectInput, Raw Input, Human Interface Device (HID), and WinRT APIs—in addition to adding new features of...

Still a work in progress. A number of Windows specific issues seem to be popping up (i.e. #34 and #42), I will try to find more time to spend on...